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Studio Materials

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GPowers2

Aerospace
May 8, 2003
98
People,

is it possible, having spent much time perfecting some Material Parameters, to save this pallet of materials
and retrieve them to a new NX part

NX7.5

regards gary
 
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Generally materials in NX will load materials from <materials>.xml present in "<NX Installation Folder>\UGII\Materials\"
You can change the properties of that file and same is reflected in the NX New session.

Mukundh
 
thanks for that,

in this case I am more interested in how I save a pallet of parameters I have established when
using Studio to generate photo rendereing. I have established a set of Material edits that provides
me my best results when rendering and now I would like to store them for use on future projects
be able to save these from one NX assembly and retrieve then for use on the next assembly

regards ..
 
What you need to do is create a master template part file that you will use when creating future models. In this master template select any one of the materials on the 'Systems Material' Resource Bar tab. This will automatically add a new tab to the Resource Bar labeled 'Materials in Part'. Now open the tab and place your cursor over some 'white space', press MB3 and select the New Entry -> Visualization Material option. A material item labeled 'New' will be created. Simply select it, press MB3 and select 'Edit' and you'll now be able to edit this material setting it up and giving it what ever name that you desire. Repeat this until you've created your set of custom materials and save the part file. Now use this file as your start-part when creating new models and all you'll have to do is select the 'Systems Material' tab once, picking any material at random and then go to the 'Material in Part' tab and you'll find your custom materials ready for your use.

John R. Baker, P.E.
Product 'Evangelist'
Product Engineering Software
Siemens PLM Software Inc.
Industry Sector
Cypress, CA
Siemens PLM:
UG/NX Museum:

To an Engineer, the glass is twice as big as it needs to be.
 
if I understand your question right, you already have a number of materials.
Then there is two options i can come up with to reuse these in other parts.
1) create the new palette as John describes when you have a "rendered part" on screen, then open the "materals in part" tab, then copy from this palette to your new palette. ( i know, one can only copy one material at a time...)

2) The other proposed uses an old and maybe no longer supported method. ( Still works though)
RMB on each of your materials in in the "materials in part", - Information. The text that shows up in the listing window is the same as the contents of a ".lwk" file.
Each material you select then might have two sections in the listing window, one referring to "Begin material" and one section "Begin texture", in modern versions of NX these two is the same as "a material".

You can then either save each report as a single material, but you can also copy paste all these reports into a single .lwk-file.

When you want to use it, go View-Visualization- High Quality image, then in this dialog there is a "Import from LWK file".
You will need to add all materials and all textures in a subsequent dialog.


Regards,
Tomas

 
People,

thanks for all your inputs on this.

here is where I have ended up currently.
from the Assembly I poured heart and sole into (messing with Material Edits, shadows and Lighting)I saved this as my rendering template, I have many cubes on a remote layer that has the various material library attached.
now all I do is add my new Assemblies to this template part as an Assembly process and re-employ the Materials, keeping my lighting etc,

I then grab my photo renders off the screen and dump the activity once I have the images. if I need to retain the work I simple save as to a new identity and close down by Rendering Template part for a new occasion.

a bit crude but it seems to work out OK

thanks again, I thought it only courteous to share where I ended up

thanks again ... Gary
 
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