jdowsett
Mechanical
- Jan 8, 2010
- 4
I have a sketch in the x-y plane. (in case it's relevant it's defined from two datumn curves and an outside edge).
I would like to sweep it (as a cut) along a helix that propogates in the z direction (ie, in the xy plane it appears circular, centred at the origin). I have defined said helix as a datumn curve, don't know if this is necessary or not.
If I remember rightly I eventually got something from variable section sweep - however, this maintained the orientation of the sketch.
What I need to do is have the sketch/profile rotate it's orientation about (x,y)=(0,0) as it moves down the helix, such that the outside edge is always the outside edge.
I think what I achieved with the vss was that the sketch origin moved about the xy plane in a circular fashion matching the displacement of the helix, and no rotation of the sketch plane occurred. It looked very odd!
It has been suggested that a helical sweep would work - but the options appear to be to define the profile normal to trajectory or in a plane through the axis - I'd like it in a plane normal to the axis.
Am using WF3.
Thanks!
I would like to sweep it (as a cut) along a helix that propogates in the z direction (ie, in the xy plane it appears circular, centred at the origin). I have defined said helix as a datumn curve, don't know if this is necessary or not.
If I remember rightly I eventually got something from variable section sweep - however, this maintained the orientation of the sketch.
What I need to do is have the sketch/profile rotate it's orientation about (x,y)=(0,0) as it moves down the helix, such that the outside edge is always the outside edge.
I think what I achieved with the vss was that the sketch origin moved about the xy plane in a circular fashion matching the displacement of the helix, and no rotation of the sketch plane occurred. It looked very odd!
It has been suggested that a helical sweep would work - but the options appear to be to define the profile normal to trajectory or in a plane through the axis - I'd like it in a plane normal to the axis.
Am using WF3.
Thanks!