CADFlyer
Automotive
- May 3, 2007
- 96
Our company uses a lot of nuts, bolts, screws, rivets, etc. that mate to slotted holes on large flat sheet metal surfaces. The slot spacing may vary but tends to be a repetitive (only sometimes linear) nature. So, I have been trying to come up with an intelligent approach to adding fasteners to a slotted hole, and then easily pattern the fastener along all the slotted sheet metal holes. Keeping rebuild time & mates to a minimum would be a plus.
I started using the ‘Feature Driven Component Pattern’ feature in an assembly to pattern a component ‘Sketch Driven Pattern’, which worked fantastic. (I mated a bolt concentrically to a sketch ‘point’ used in the components sketch pattern, and then use the assembly ‘Feature Driven Component Pattern’ to pattern the bolt throughout the component’s ‘Sketch Driven Pattern’ slots).
The problem I found when I got to my drawing, my part count was off. After doing some digging I found that when using the ‘Feature Driven Component Pattern’ it was actually making a copy of the seed. Example: Pattern a bolt that is positioned in hole #1 using a hole pattern of 2 holes, the seed (#1) and hole #2. I am left with 2 bolts in hole #1 (the original & a patterned bolt) and a bolt in hole #2.
I know I can go back, after the fact, and indicate the seed as ‘Instances to Skip’, but this is not intuitive to how any other pattern feature in SW acts, as far as I know. So now to my question…
Has anyone that uses this function seen this before or understands the logic behind why it would copy itself?
Does anyone have any alternate methods to mating to a slot and/or patterning fasteners in a random planar pattern?
SW2012x64
Windows 7
HP Z210
i7 3.40GHz
16GB RAM
NVIDIA Quadro 2000 (current approved driver)
I started using the ‘Feature Driven Component Pattern’ feature in an assembly to pattern a component ‘Sketch Driven Pattern’, which worked fantastic. (I mated a bolt concentrically to a sketch ‘point’ used in the components sketch pattern, and then use the assembly ‘Feature Driven Component Pattern’ to pattern the bolt throughout the component’s ‘Sketch Driven Pattern’ slots).
The problem I found when I got to my drawing, my part count was off. After doing some digging I found that when using the ‘Feature Driven Component Pattern’ it was actually making a copy of the seed. Example: Pattern a bolt that is positioned in hole #1 using a hole pattern of 2 holes, the seed (#1) and hole #2. I am left with 2 bolts in hole #1 (the original & a patterned bolt) and a bolt in hole #2.
I know I can go back, after the fact, and indicate the seed as ‘Instances to Skip’, but this is not intuitive to how any other pattern feature in SW acts, as far as I know. So now to my question…
Has anyone that uses this function seen this before or understands the logic behind why it would copy itself?
Does anyone have any alternate methods to mating to a slot and/or patterning fasteners in a random planar pattern?
SW2012x64
Windows 7
HP Z210
i7 3.40GHz
16GB RAM
NVIDIA Quadro 2000 (current approved driver)