VABiker
Mechanical
- Jul 18, 2011
- 19
Coming from SolidWorks, with a PhotoWorks license, I had the ability to first use PhotoWorks (not too much fun, but fine in the long run), then PhotoView 360. The latter is a trimmed down version (a lot) of Luxology's "modo 501" application.
The modo 501 applicatin is fairly rich feature-wise, but mainly pointed toward CG artists (my words), complete with built in modeler. The modeler is slick, but I had no real use for it, as I'm still building primarily prism-shaped parts and assemblies. PhotoView 360 worked really well for me.
I would like a different rendering system (more realistic?) than ERA will apparently deliver. I tried to use "Bunkspeed Shot" and came away unimpressed.
I've downloaded a trial version of Luxology's modo 501, but now see it doesn't import SE files directly. (Filetypes are: .lwo, .3dm, .dae, .dxf, .eps, .ai, .fbx, .3ds, .psd, .geo, .sldprt, .sldasm, and .obj.) I'm in dialogue with Luxology to confirm this.
So the question is: what type of good, solid rendering application do you use with Solid Edge ST3 (or other ver. of SE)?
Thanks!
The modo 501 applicatin is fairly rich feature-wise, but mainly pointed toward CG artists (my words), complete with built in modeler. The modeler is slick, but I had no real use for it, as I'm still building primarily prism-shaped parts and assemblies. PhotoView 360 worked really well for me.
I would like a different rendering system (more realistic?) than ERA will apparently deliver. I tried to use "Bunkspeed Shot" and came away unimpressed.
I've downloaded a trial version of Luxology's modo 501, but now see it doesn't import SE files directly. (Filetypes are: .lwo, .3dm, .dae, .dxf, .eps, .ai, .fbx, .3ds, .psd, .geo, .sldprt, .sldasm, and .obj.) I'm in dialogue with Luxology to confirm this.
So the question is: what type of good, solid rendering application do you use with Solid Edge ST3 (or other ver. of SE)?
Thanks!