ScottAW
Mechanical
- Aug 6, 2003
- 23
Company I work for now often works with windings, and by that I mean wire wrapped around various shaped objects, creating coils. Not always round tubes, sometimes squares or odd-ball shaped objects.
What I have been doing is to use a trajectory and then creating an extrusion along that, which is just a bunch of circles tangent to one another. I then pattern that normal to the trajectory and that gives me a fairly good representation of the windings.
In reality, the windings aren't wrapped this way, as they are really wrapped at a slight angle, and the ends overlap as they change direction and wrap in the other direction when starting the next layer.
Any ideas on how to best model something like this?
What I have been doing is to use a trajectory and then creating an extrusion along that, which is just a bunch of circles tangent to one another. I then pattern that normal to the trajectory and that gives me a fairly good representation of the windings.
In reality, the windings aren't wrapped this way, as they are really wrapped at a slight angle, and the ends overlap as they change direction and wrap in the other direction when starting the next layer.
Any ideas on how to best model something like this?