cfee
Industrial
- Apr 22, 2002
- 491
I have to run some cable in an AutoCAD 3D Model.
In the past, the only way I've found to run tubing or cable has been to create a series of lines and arcs. Some of these can be joined as plines, or 2 straight pline segments can be filleted if they are in the same plane, but the co-planar limitation keeps me from creating a single running polyline as a centerline from one end of the run to the other, around corners, and at angles not in the same plane.
You can simulate the look of a single run by creating the pieces as separate components and then "union"ing them, but this result is less than we need.
I can draw a spline from end to end, using methods that let me get close to the turn radiuses, but the spline while "close", separates from the p-line (used as a centerline guide) at the curves- and the radiuses aren't true.
While the spline can run from one end to the other, and get pretty close to the turn radiuses, the turn radiuses are close but not right on. They wouldn't be - these are splines, after all. Fortunately the listed length is going to be close. The overall length is pretty close, and it looks pretty close, so I may have to live with it, but I'm hoping I can get "closer".
In a program that relies on contiguous precision, is there possibly a technique or an approach to an existing technique I might be missing?
Thanks -
C.
In the past, the only way I've found to run tubing or cable has been to create a series of lines and arcs. Some of these can be joined as plines, or 2 straight pline segments can be filleted if they are in the same plane, but the co-planar limitation keeps me from creating a single running polyline as a centerline from one end of the run to the other, around corners, and at angles not in the same plane.
You can simulate the look of a single run by creating the pieces as separate components and then "union"ing them, but this result is less than we need.
I can draw a spline from end to end, using methods that let me get close to the turn radiuses, but the spline while "close", separates from the p-line (used as a centerline guide) at the curves- and the radiuses aren't true.
While the spline can run from one end to the other, and get pretty close to the turn radiuses, the turn radiuses are close but not right on. They wouldn't be - these are splines, after all. Fortunately the listed length is going to be close. The overall length is pretty close, and it looks pretty close, so I may have to live with it, but I'm hoping I can get "closer".
In a program that relies on contiguous precision, is there possibly a technique or an approach to an existing technique I might be missing?
Thanks -
C.