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Recent content by Ritchie

  1. Ritchie

    Stress Wizard simulation report young's modulus input

    I ran the NX stress wizard on a part, upon completion it generates a simulation report (html file) showing lots of values for the material properties. Most of these values are listed as not defined or null, as is the value for Young's Modulus (E). Since I am running this stress wizard to proof...
  2. Ritchie

    NX stress wizzard force applied to point

    I would like to apply a force on point on a surface to see how a construction behaves under that load. I use the NX Stress Wizzard and can select planes and lines, however not point. I know there is a mesh point option but that seems to be only available in the Pre/After module. Since I am using...
  3. Ritchie

    White background behind annotation in drafting view

    Is there a way to have a white background behind the digits of an annotation? I can't avoid putting some dimensions over the geometry in a drafting view, I would like them to have a small white background (like text box colour background in powerpoint) that covers the geometry so that they can...
  4. Ritchie

    Wrap decal around a cylindrical surface

    Hi Jackie, I just discovered that the workflow you are refering to corresponds to NX 10. I'm using NX 11 with the improved rendering module using Iray materials. I can not find a similair solution, I also tried to apply the decal as a texture inside the material (similar to what you described)...
  5. Ritchie

    Wrap decal around a cylindrical surface

    Hi Jackie, thanks for the tip I'm eager to follow it up. But where can I find the new Material feature? Is this still possible in NX 11 with the new Iray materials?
  6. Ritchie

    Wrap decal around a cylindrical surface

    Already cut the part in half to prevent the decal from mirroring. This is the best I could get, as you see it's not wrapped around the surface but rather projected, even though I selected the surface as normal vector.
  7. Ritchie

    Wrap decal around a cylindrical surface

    I want to put a logo on a model of a cylindrical surface. This question has been asked in this post as well but nobody replied to it. The texture mapping at least has an option to cylindrical wrap the texture but that is not the solution. http://www.eng-tips.com/viewthread.cfm?qid=412536...
  8. Ritchie

    Flat pattern of curved surface

    Hello fellow NX users, I have created a slightly curved surface (constant radius) to represent the dashboard of a car. I added thickness to this surface to make it look like a metal sheet and have cut a few holes and cutouts in it. Now the challenge is to create a flat pattern of this part so...
  9. Ritchie

    NX 10 - rendering a car

    Cool Dave! Did you use a real lightsource for the headlights?
  10. Ritchie

    NX 10 - rendering a car

    OK thanks guys, I just added some more images to test a few things. I have removed the carbon fibre material temporarily to speed up the rendering process while I'm looking for the right settings. These last four images are unedited and I think the colours look much better and there is more...
  11. Ritchie

    NX 10 - rendering a car

    Hello fellow NX users, I have heard a lot about the new rendering module in NX 10, especially the new raytraced studio. Having just migrated from 8.5, this really looks like a big enhancement. Having worked with 3DMax in the past to render projects once they were completely finished (because of...
  12. Ritchie

    NX 10 Ray Traced Studio - disable decals

    OK thanks John...
  13. Ritchie

    NX 10 Ray Traced Studio - disable decals

    Is there a way to temporarily disable the decals applied to a model in Ray Traced Studio? I don't want to delete the decals from the model/assembly because they have been carefully positioned. Is there a rendering setting that controls the display of the decals maybe?
  14. Ritchie

    Dedicated "light" assembly for rendering purposes - good idea?

    Thanks for your answer...so you think hiding components will help saving memory?
  15. Ritchie

    Dedicated "light" assembly for rendering purposes - good idea?

    I am considering to build a dedicated "light" assembly for rendering purposes. The assembly in question is quite heavy and contains a lot of geometry that will not be visible from the outside. I think it would be a good idea to make a seperate assembly and delete all of the geometry that won't...

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