You could export the file from Autodesk Inventor or AutoCAD Plant 3D and import into Autodesk Maya, from there bring this file into the Unity3D game engine for viewing with and Oculus Rift or in your case a VR viewer. Another option without the expense of Maya you could export the file from...
Not skirting any IRS lawsuit. I am a full time employee with my Contract House/Job Shop. The contract is between my employer and the company I am providing services to.
Mike
Why won’t your company hire them back after a year under a new contract? I’ve been contracting for some time now and rarely stay at one job for less than 3 years. When my date comes due, paperwork is dropped off at my desk and I have a new badge the day before my old contract expires. Five years...
Where I have been employed the last few years (Aerospace) each companies definition as been 'approximately' as follows.
"Class I changes affect an item's fit, form or function. These are changes that affect an item's specifications, weight, interchangeability, interfacing, reliability, safety...
Star for HPR.
I will add... Do not allow your contract houses (Recruiters) to submit you to the same posting. You will get black balled.
20yrs Contract work and love it.
Mike
Hello,
We successfully produced voids in our test specimens by stamping out 1/8, 1/4 and 1/2 inch circles (defects) of Grafoil (flexible graphite) and placed them at various depths within the laminate. We used both prepreg fabric, unidirectional tape and a combination of both for our tests...
I have to agree with the OP and FineThread. As an Aerospace Manufacturing Engineer, if you can capture all parts in WIP and scrap or rework as applicable no part number roll is required or necessary. I have never 'witnessed' it done any other way (at The Lazy-B, LM or AB). Part number rolls cost...
I feel CorBlimey’s advise is best as well. However, as a contractor from a fellow contractor, you could always fall back on the “Contractor’s Creed”, the Three C’s
Chaos Creates Cash
Then update the reports with a smile on your face.
Mike