Try this:
Insert - Shape - Rip
Now sketch a line representing the rip, right into the bend corner. Define the "Bound Surfs as the bottom surfaces of the L-Shape, and the corner rad surface
Repeat for the opposite side.
There is a very good tutorial here:
http://www.ptc.com/cs/cs_26/howto/apm11683/apm11683.htm
The pinion is the cylindrical rotating item and needs to be assembled with a pin joint, the rack is the straight component and needs to be assembled with a slider.
This rack/pinion gear connection should...
Have you considered other alternatives to work with your huge assembly:
Simplified Reps - lots of choices here - exclude all small components, simplify the complicated parts, envelope parts, etc.....
Drawing Reps
Z-Clipping the view
Buying a 64bit workstation.....
Norb,
Try Analysis>Hide All
Or Analysis>Saved Analysis>- (Delete selected analysis)
Or Analysis>Delete/Delete All
You can also save the analysis as a feature (you probably need BMX license for this)
Hope this helps
John
Michael,
In WF3 you can shortcut all the cancel menus:
If you are sketching a feature and want to completely exit, just hit the red X in the bottom right hand corner - just one confirmation and you're out.
I'd like to see the right hand mouse button options controlled in config.wi
John
I presume that you are trying to simulate the gear mechanism. If so then the Mechanisms Central Resource page on ptc.com should help:
http://www.ptc.com/cs/cs_25/howto/apm11083/apm11083.html
Various gear examples:
http://www.ptc.com/cs/cs_26/howto/apm11683/apm11683.htm
I use this method with top down design, where I want to create different family table instances of an assembly which uses a skeleton part to drive the components in the assembly.
For Example, I want to design a square box with a lid, and have different size instances of the box and lid.
I have...
You can select all the dimensions to add to your layer by changing the "Smart" filter in the bottom right hand corner of Wildfire to "Dimensions", then drag a box over the whole drawing.
Rather than making a small flange wall on the sloping side of the trapezium, make a full wall like the one opposite, and then cut it back to produce the flange.
Ed,
I've tried setting up a combined state with shading and HLR on different components, and using that state in a drawing view, and it doesn't seem to work. I think this is a bug.
John